
Flaming Butterfly
Black Serpent Technologies Black Legion.
4
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Posted - 2015.03.10 05:52:33 -
[1] - Quote
CCP Phantom wrote:While the current sovereignty system worked fine for many years, we see the need for a fundamental overhaul. We are excited to present the plans for a new sov system coming early this summer including: 1) No more grinding through hitpoints 2) Meaningful combat events distributed over the whole constellation 3) Space activity results in defensive bonus 4) Designated daily "Prime time" for alliances when their structures become vulnerable Read all about this new sov system, the mechanics and the fine details in CCP Fozzie's latest blog Politics by Other Means: Sovereignty Phase Two!
This Entosis Link, for all purposes a "Sovereignty Warfare Link Module", need to be a sort of siege module that can only be fitted to: Combat BC, Fleet and Field Command Ships, Carrier, MOM and Titan
which are all more than capable (lorewise as being able to impart leadership bonuses very effectively) of equipping such an advanced system. We just engineered the things from sleepers/drifters so there has to be a ship capable of projecting the capsuleer's will over their enemy.
Entosis Link Strength T1 = 1; can only be fitted on BC, Carrier; 100km Entosis Link Strength T2 = 1; can only be fitted on CS, MOM, TITAN; 200km range
Combat BC +200% to Entosis Link Str (2) Carrier +700% to Entosis Link Str (7)
Command Ship +300% to Entosis Link Str (3) MOM +1500% to Entosis Link Str (15) TITAN +3000% to Entosis Link Str (30)
Bonus for Defenders -up to 100% boost for really well used and developed space Penalty for Attackers -up to 50% penalty
When Entosis link is active, the vessel goes into a 'broadcast' mode within the 100km range for T1 link and 200 for T2 MWD and MMJD cannot be activated and reduces their lock-range, scan res, targets -the device literally takes over the ship systems to exert the will of the pilots. Cannot active the Entosis link outside of it's range from structure... will deactivate and reduce your fleet's effectiveness -warping out does the same, just drops the points in area. Counter links ships are affected the same with system bonuses giving them an advantage, meaning many fewer needed to defend space -helluva battle of the wills there and still great pew-pew from the rest of the fleet.
Alliance A arrives in B's turf with 20 BC's, 8 command ships, 2 carriers, and a Titan fitted with Links. Alliance B has has maxed out the area and people love them. 50% penalty to E-Link Str to attackers, 100% bonus for defenders. Alliance A goes from 108 points but penalized to an effective 54 points.
The sov unit they are going after has a Entosis resistance rating of 40/5 meaning an aggressor must have at least 40 unmodified Entosis Strength to affect it coming from at least 5 sources. Alliance A has it even though for affect-time their strength is 54 points and can affect the structure.
Alliance B comes out to the structure with 50 T1 BC for an unmodified E-link Str of 100 points and with system bonus have 200 points. Alliance A was planning on this taking 30 minutes, but it's gonna take 2 hours minimum unless the points drop on the defender's side. Thankfully Alliance A has 60 people who just jumped in for pew-pew and wasting defending E-links. Alliance B rallies together their peeps for some pew pew against a Titan.
As both sides lose ships, their control points drop and finally A's control points drop below the 40 points needed to affect the structure and is forced to beg off even though Alliance B lost all their BC's and has 0 points... Even if that Titan and the 2 carriers are the only things left on the field and they have 44 unmodified points, they are only 3 and they need 2 more E-Link sources to affect it.
See what I did there... made the humble BC's pretty damn important and the big bad-ass ships commanders would have just as important while leaving the pvp pew-pew fleets elements doing exactly what they're designed to do -kill **** instead of raving to Thomas the Train Engine or Sesame Street with glo-sticks up their tailpipes.
For the Time Element, the E-Link Strength might be 100 points x the rating giving that structure 4000 points so Alliance A with their effective 54 points per cycle (1 minute?) will require 74 minutes uncontested to dominate it by chipping away at the "Firewall". Defender effective Str reinforces the Firewall for 100 points per cycle. Now, yes, this new system is largely aimed at unoccupied/undefended space. Hopefully, the EvE map will have large expanses of open territory -fighting room- for alliances and well established core systems which in the future could be "home worlds".
The above was a core worlds scenario involving 2 small alliances. If the aggressor had taken time to reduce those things that boost the defensive bonus to 100% and offensive penalty to 50%, they might have taken it faster.
Yes, CCP, great system if done with PVP in mind.
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Flaming Butterfly
Black Serpent Technologies Black Legion.
4
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Posted - 2015.03.17 23:48:14 -
[3] - Quote
unless CCP makes it some arbitrary system with up to 100 people (50/50) involved in a series of 7 matches with winner of 4 taking the series/sov, anything CCP does is going to be abused by the ones with the greatest numbers. if CCP made freighters have 2 billion hull and a DCU, you'd not see the end of suicide ganking, you'd see suicide ganking fleets of 2000 nados. The reason Sansha doesn't control almost anything is because of capsuleer numbers... make the incurion more powerful and you'll just see more pilots... |